matt's posterous pacygas http://p.mattpacyga.com plague88 posterous.com Fri, 23 Jul 2010 12:41:47 -0700 [SFX] Annette fx of the day. http://p.mattpacyga.com/sfx-annette-fx-of-the-day http://p.mattpacyga.com/sfx-annette-fx-of-the-day

Matt Pacyga

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Tue, 20 Jul 2010 12:24:00 -0700 [SFX] Annette FX of the day! Pew pew! #strategy #requirements http://p.mattpacyga.com/sfx-annette-fx-of-the-day-pew-pew-strategy-re http://p.mattpacyga.com/sfx-annette-fx-of-the-day-pew-pew-strategy-re

Matt Pacyga

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Sun, 18 Jul 2010 14:11:25 -0700 [MP3] Audio - waterskip aka snowmobiles on water http://p.mattpacyga.com/mp3-audio-waterskip-aka-snowmobiles-on-water http://p.mattpacyga.com/mp3-audio-waterskip-aka-snowmobiles-on-water

Matt Pacyga

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Fri, 25 Jun 2010 13:58:56 -0700 [ableton live] Free Stuff for Ableton Live: FM Drum Machine in M4L, Minus Artists’ Live Sets http://p.mattpacyga.com/ableton-live-free-stuff-for-ableton-live-fm-d http://p.mattpacyga.com/ableton-live-free-stuff-for-ableton-live-fm-d

The design of tools incorporates aesthetic ideas and values from the creator. With freer access to those tools, and easier creation of custom tools, the line between a music release and a tool release blurs. The difference: you can take someone else’s tool, and warp it to your own purposes.

And so it is that Ableton is increasingly featuring artists and their Max for Live creations. While Max for Live was introduced last fall, many of its fruits aren’t appearing until now.

Magda works with effects and dynamics to polish her included set. Other artists turn to Sampler, Operator, drum machines, and studio tracks that have been adapted for live performance. Photo courtesy the artist.

Record label Minus, founded by Richie Hawtin, has partnered with Ableton to release a set of free Ableton sets to download. Now, a collection of someone else’s Live sets on its own wouldn’t be terribly useful. But using the underused Lessons feature of Live, the sets are accompanied by step-through discussions of the techniques behind the set, the artists’ musical ideas, and tips. It’s a bit like having a master class with the raster of artists, which includes Click Box, Hobo, Heartthrob & Troy Pierce, Magda, Marc Houle, Fabrizio Maurizi, Barem, Ambivalent, JPLS and Gaiser.

Complete full download:
http://www.ableton.com/minus

If an instrument is more your style, though, you can turn instead to a new, free FM synthesizing drum machine.

Berlin electronic duo Skinnerbox have released a free drum machine made with Max for Live, the sbx 2049. It’s a six-voice drum machine that incorporates FM synthesis techniques and makes some really lovely sounds. Using Ableton’s own Operator as a source for drum kits has long been popular, but here the range of the sonic palette is still wider. Interestingly, it really moves away from a typical Ableton workflow: the synth features and pattern sequencer are both built in, so while it runs in the Live environment, it feels more like a self-contained instrument.

The sbx 2049 is a perfect example of the convergence of artist ideas and tools, as well. You could load this up and make something that sounds exactly like Skinnerbox’s sounds. Or, push the knobs in another direction, and you can synthesize something very much your own. Thanks to the two halves of Skinnerbox, Iftah and Olaf, for sending this our way.

Even if you’re not a Max for Live user (though that probably means you haven’t read this far), it’s worth having a look through the video just to see their approach to designing the instrument.

Full details:
Skinnerbox Movie and Live Pack

Lastly, if you’re either under 15 or age 15-18, Ableton, Novation, Loopmasters, and Soundcloud have a challenge to make your own track. That could give young producers out there a chance to use these tips:
Summer Music Challenge

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Sat, 01 May 2010 05:57:16 -0700 Interview with Diego Stocco. | The Home Of Zargon - Music from a tree http://p.mattpacyga.com/interview-with-diego-stocco-the-home-of-zargo http://p.mattpacyga.com/interview-with-diego-stocco-the-home-of-zargo

Simply amazing! See the full interview here: http://thezargon.org/2010/04/interview-diegostoccos-music-from-a-bonsai/

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Thu, 18 Feb 2010 15:44:14 -0800 Sound Designers of Twitter: Free Sound Effects #twsfx http://p.mattpacyga.com/sound-designers-of-twitter-free-sound-effects http://p.mattpacyga.com/sound-designers-of-twitter-free-sound-effects
Nick Maxwell and Matt Pacyga

Nick and I have joined forces to provide a free collection of sounds for everyone to enjoy and use. Feel free to use on the web and in your own projects but please give credit to the respected creator. We want to open the door for more artists and sound designers to do the same. Collaborate! Using twitter as a medium for spreading the word is a fantastic way to share common interests and gain more work. I hope you enjoy the sounds. 

-----------------------

Nick Maxwell:  I've been involved with sound design as a serious hobby for 10 years now, focusing on both musical sound creation as well as effects for multimedia projects.  In 2009, I started nickstutorials.com where I provide tutorials for sound design in Ableton Live, with lessons planned for other music software in the near future.  I am interested in contributing to game and film projects (portfolio at nickmaxwell.net), and I also offer one-on-one tutoring for music production.  If you'd like more info, please feel free to contact me at either of my websites, or find me on twitter under the username @AbletonTutor.

Audio in the pack:  I've provided a number of contact mic recordings in both unprocessed and processed forms.  These samples would work well as individual stinger layers, ambiences, and even sci-fi sounds.

Matt Pacyga: Since my first rock'n roll band in high school, I have been into music and sound. I still remember the first time I took apart an old boom-box and used a tape adapter plugged into an effects pedal for my first guitar amp. In college I worked on a stage crew learning live mixing and recording. At that same time I played with a professional punk rock band called Ace Troubleshooter. After my college adventure and my leave from Ace I ventured into interactive media by learning Flash. 

My first sound design project was for Nike-Bauer creating original music and sound effects for the web. I fell in love. Since then I have worked for multiple agencies in Minneapolis, Minnesota on brands such as Adult Swim, Neopets, Cartoon Network and Cadbury to list a few. 

Audio in the pack: I have included a collection of foley sounds used for breaking bones or smashing objects. Use them however you see fit. The technique I used was setting up a dead silent space in my kitchen and used various microphones to capture each detail of the crunch or splat. You can check out my personal site: mattpacyga.com or follow me on twitter: @plague88   

20 Crunches and Splats: Download: http://mattpacyga.com/audio/twsfx/twsfx_mp.zip

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Sun, 17 Jan 2010 19:56:47 -0800 Win Bobby Owsinski’s Book “The Recording Engineer’s Handbook” http://p.mattpacyga.com/win-bobby-owsinskis-book-the-recording-engine http://p.mattpacyga.com/win-bobby-owsinskis-book-the-recording-engine

Win Bobby Owsinski’s Book “The Recording Engineer’s Handbook”

Jan 18th in General by Adrian Try

If you're hoping to improve your microphone and recording techniques this year, this book is perfect. To enter, all you’ve gotta do is comment! One random commenter will be chosen as winner. Too easy.

PG

Author: Adrian Try

Adrian is writer and editor for Audiotuts+ and the AudioJungle blog. He has been playing keys and acoustic guitar for three decades, and has six kids. Follow him on Twitter at @audiotuts.

Win Bobby Owsinski's Book "The Recording Engineer's Handbook"

For the chance to win Bobby Owinski's book The Recording Engineer's Handbook (pictured above) all you need to do is comment. Make sure to include your correct email address with your comment so that we can contact you. This giveaway is open worldwide, but make sure to get your comment in before midnight this Saturday, Pacific Eastern Standard Time.

The Recording Engineer's Handbook shows you:

  • Multiple miking techniques for recording just about any musical instrument
  • The secrets of mic placement
  • Keys to a great sounding drum kit
  • How to choose the right mic for each recording situation
  • The secrets of getting great sounds from inexpensive equipment
  • How to make leakage work for you
  • How to get the most from a vocalist
  • Tips for a great headphone mix
  • The history and uses of classic microphones and their modern counterparts
  • The best way to prepare for a session
  • Drum tuning tips from the famous “Drum Doctor”

This completely updated edition of the best-selling The Recording Engineer’s Handbook reveals the microphone and recording techniques used by the world’s top recording engineers. From practical microphone basics, to in-the-box DAW recording, to session setup strategies, to surround sound recording methods, you’ll find everything you need to know to lay down great tracks in any recording situation, in any musical genre, and in any studio.

The Recording Engineer’s Handbook also includes interviews with Grammy winning engineer's like Al Schmitt, Ed Cherney, Steve Albini, Michael Beinhorn, Frank Fillipetti, Mack, Eddie Kramer, Michael Bishop and more.

A long-time veteran of the music industry, Bobby Owsinski has produced and composed for records, motion pictures and television shows along the way. Currently a principle in the content creator 2B Media, Bobby has also penned hundreds of articles for many popular industry trade publications and has authored several books that are now staples in recording programs in colleges around the world including “The Mixing Engineer’s Handbook”, “The Recording Engineer’s Handbook”, “The Audio Mastering Handbook”, “The Drum Recording Handbook”, “How To Make Your Band Sound Great,” and “The Studio Musician’s Handbook.” Bobby is a regular writer of our Plus tutorials.

If you miss out, check it out at Bobby's website or buy it from Amazon. See the table of contents or read an excerpt.

Please note: Envato staff and people who have written more than two tutorials/articles for a Tuts+ site are not eligible to enter.


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Wed, 23 Dec 2009 11:39:03 -0800 Creating Sound Effects in Discovery Channel http://p.mattpacyga.com/creating-sound-effects-in-discovery-channel http://p.mattpacyga.com/creating-sound-effects-in-discovery-channel

Awesome video. I have used the cracking of glass before for ice etc... Ableton Live is fantastic for manipulating samples and creating new sounds very quickly. I still use the cracking glass sample in almost every project.

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Wed, 09 Dec 2009 20:37:00 -0800 Guitar routing in ableton live. Setup and Demo videos #ableton #audio http://p.mattpacyga.com/guitar-routing-in-ableton-live-setup-and-demo http://p.mattpacyga.com/guitar-routing-in-ableton-live-setup-and-demo
2 videos about how to setup guitar routing in ableton live. 1st video is about the setup 2nd is the demo of how it sounds. I'm using a baritone guitar which makes it fun! 

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Wed, 09 Dec 2009 19:38:45 -0800 USB keyboard foot controller to control ableton live #ableton #audio http://p.mattpacyga.com/usb-keyboard-foot-controller-to-control-ablet http://p.mattpacyga.com/usb-keyboard-foot-controller-to-control-ablet

I saw this somewhere on the net where some dude made his own foot controller by using an old mac keyboard. So here's my version. I combined k+apple to use key assigning in ableton which could be used in a performace setting. The idea is that you could use more then 1 USB keyboard at the same time. Cheap solution for controlling! Give it a go yourself. Ask any questions. Twitter: plague88

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Thu, 19 Nov 2009 07:41:05 -0800 Designing Sound » The Sound of “Army of Two: The 40th Day” http://p.mattpacyga.com/designing-sound-the-sound-of-army-of-two-the http://p.mattpacyga.com/designing-sound-the-sound-of-army-of-two-the

The Sound of “Army of Two: The 40th Day”

Nice video about the sound of “Army of Two: The 40th Day” of EA Games Montreal. You can see composer Tyler Bates talking about the music and Lewis James talking about the sound design and the weapons sounds.

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Wed, 18 Nov 2009 21:08:15 -0800 Loaner Tesla used by excited game designers to get sweet road noises http://p.mattpacyga.com/loaner-tesla-used-by-excited-game-designers-t http://p.mattpacyga.com/loaner-tesla-used-by-excited-game-designers-t

tesla1
This is something I never really considered. For the last 20 years I’ve been playing racing games here and there, but when they started becoming realistic (i.e. the cars weren’t square and the engine noises weren’t square waves), the enormity of the sound challenge never really struck me. Engine, road, and tire noise, plus accurate doppler effects, different crunches and thunks for impacts… the list goes on. As if that wasn’t enough, you have to worry about engine noise contaminating your samples.

What if someone hits the clutch while their tires are squealing? Less engine, more squeal. But if you recorded the tires squealing in the real world, chances are that the engine noise is inseparable from the squeal. Even if you can deconstruct the sound, it’s a lot of work and the end result isn’t as good as the real thing.

So it’s no wonder that some game designers from Microsoft jumped at the chance to use a Tesla for recording game audio. No engine noise and careful mic placement means you can get tire squeal, or any other audio component of driving, almost completely isolated. Now, I know you guys aren’t really that hot for the details of audio production, but I know you like fast cars. And it actually is pretty entertaining to see a Tesla with so many big hairy mics on it that it looks like a pussy willow.

676856005_dsc_0176

The audio guys are working on the new Forza and Project Gotham Racing titles, and I wouldn’t be surprised if those games will be praised for their audio. A few good samples and they can tweak them to their hearts’ content. I don’t know whether the Tesla will be in either of the games, but adding the sound should be easy if they decide it should be.

The details of this Roadster’s little adventure are at the Tesla blog, where you will be regaled with all the tidbits about mic placement, clapboards, and that sort of thing. Sounds like it was a lot of fun. Thanks to Tom Burt for offering up his Tesla.




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Wed, 18 Nov 2009 19:56:29 -0800 US Americans don't have maps... Miss America #tragedy #america #audio http://p.mattpacyga.com/us-americans-dont-have-maps-miss-america-trag http://p.mattpacyga.com/us-americans-dont-have-maps-miss-america-trag I forgot that I collected this along time ago and made it into a ringtone. Oh... man.. this girl.. ugh.. I'm all about US Americans aren't you?
Here's the original grab.

usaAmericans.mp3 Listen on Posterous

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Fri, 13 Nov 2009 07:03:01 -0800 Game Music for a high paced shooter #audio #game #music http://p.mattpacyga.com/game-music-for-a-high-paced-shooter-audio-gam-0 http://p.mattpacyga.com/game-music-for-a-high-paced-shooter-audio-gam-0 I used this audio for a high paced shooter called Hey Hey Shooter. This is the original experiment. Sometimes when listening to my own tracks I don't give them credit but today I cranked the stereo and feel in love with the bass. I didn't even know it was there? The studio sometimes hides the best parts of a track.

Musicshooter Test Listen on Posterous

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Fri, 30 Oct 2009 15:33:22 -0700 Building a Contact Microphone @AbletonTutor http://p.mattpacyga.com/building-a-contact-microphone-abletontutor http://p.mattpacyga.com/building-a-contact-microphone-abletontutor

Building a Contact Microphone

Recording Setup

After doing a little research on various websites and conferring with some knowledgeable Twitter acquaintances, I decided to try building a contact mic. What finally put me over the edge were the recordings at Tim Prebble’s fantastic website, The Music of Sound. Since these devices measure vibrations picked up through objects rather than air, the recordings take on an amazingly exaggerated character. This process renders audio fodder that is perfect for further processing into larger-than-life sounds.


The fact that a contact mic can be built for only a few dollars means that the barrier to entry is almost zero. Let’s take a look at the process of building one of these devices, and at the end I’ll link you to some monster growling sounds I made while testing the mic.

Supplies

First, let’s take a look at the required materials:

  • soldering iron and solder
  • piezo transducer (Radio Shack part #273-073A
  • 1/8″ audio jack
  • pliers

Optional stuff that I bought:

  • clamp for securing the mic to surfaces
  • heatshrink tubing for covering the wires
  • foam paintbrushes for covering the piezo, itself

Supplies

The first step was to break the plastic casing off from around the piezo element. Needless to say, patience is a virtue here because you have to snap off the housing a little bit at a time.

Since there’s a little hole on top of the casing, I chose to wedge in a scissor blade in order to cut out a little notch. Once I cut this little flap of the plastic, I used needle nose pliers to start pulling away the rest of he housing, bit by bit.

Chipping Away

Once I chipped off enough of the plastic, the housing basically fell apart in my hand and it became much easier to pop out the wafer-thin piezo element. As you can see, there isn’t much to this device, so you’ll want to be gentle with it. However, they’re so cheap and quick to make that it won’t be a huge issue if it does get broken.

Heatshrink and Jacksleeve

The next step was to slip some thin heatshrink tubing over the wires coming from the piezo. I only did this as a simple way to keep the wires together and somewhat protected from the elements. (After I was done making and testing the mic, I used a hair dryer to shrink the tubing down, creating a snug shield for the wires.) Additionally, I unscrewed the sleeve off of the audio jack and slid it over the tubing so that it would be ready to pull over the jack once the soldering was complete.

The Solder

Next comes the soldering. First, I tinned the two piezo wires so that minimal heat would be needed to solder them to the jack: When working with electronics this small, you can cause a lot of damage by applying extreme heat for more than a few seconds. Next, I connected the black wire to the large contact which protrudes from the bottom of the jack and the red wire to one of the contacts further up on the jack. If you’re not sure what I’m talking about, just take a look at the picture and you’ll see the correct configuration.

Finished Product

After soldering, I pulled the sleeve up over the connection and screwed it back on to the jack, itself. All done!

Foam Brush

Since I was going to be using a clamp to hold the piezo firmly on various surfaces, I wanted some kind of padding to protect the delicate unit. While searching around in a hardware store I came upon some foam paintbrushes. These ended up being the perfect padding after I pulled out the handles, leaving just a piece of foam with a little slot in the middle. Just slide the piezo into the slot and clamp it onto a surface and you’re ready to record.


Now that the microphone was done, I connected an 1/8″ cable between the mic and the input on my Edirol R-09HR, making sure that the mic input mode on the R-09 was set to “mono.” I also did a few test runs in order to set the correct high-pass filter frequency and input level. I walked around the house, clamping the mic to various surfaces and listening to how they sounded when hit with various objects. The results were quite satisfying! Although I’m going to save most of these sounds for future posts, I thought I’d share three “monster growl” variations that resulted from clamping the mic to a piece of acoustic treatment in my studio while I rubbed my fingernail across the fabric.

This project was cheap and easy, and I can’t imagine being without one of these devices as a sound designer. What excites me most is that this little mic will open up even more options for creating original sounds while relying less on commercial libraries and stock effects. More posts will come in the future as I continue to experiment with different builds and surfaces to record on.

Posted on Oct 29th, 2009 | 8 Comments 8 responses

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Wed, 21 Oct 2009 09:21:00 -0700 Ableton Live Preset -Boards of Canada Keyboard: mp3 sample #ableton #preset #audio http://p.mattpacyga.com/ableton-live-preset-boards-of-canada-keyboard http://p.mattpacyga.com/ableton-live-preset-boards-of-canada-keyboard

Free download of a Boards of Canada preset that I use every now and then. Please contact me if you use the preset or have issues/questions about the preset. I hope you can use it! Copy and Paste the link below in your browser to download the file.

mattpacyga.com/audio/presets/BOC_keys.zip

Boc Keyboard Example V1 by Matt Pacyga Listen on Posterous

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Fri, 25 Sep 2009 12:52:54 -0700 Music track with Sound design Sci-Fi http://p.mattpacyga.com/music-track-with-sound-design-sci-fi-0 http://p.mattpacyga.com/music-track-with-sound-design-sci-fi-0
bass_drums_01.mp3 Listen on Posterous

I wanted to experiment with some drums and bass. Interesting stuff for a quick mix. Not sure where I want to take it.

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Tue, 22 Sep 2009 16:11:30 -0700 Halo Composer Wrote Jingles for Flintstones Vitamins, Tidy Cats [Halo 3:odst] http://p.mattpacyga.com/halo-composer-wrote-jingles-for-flintstones-v http://p.mattpacyga.com/halo-composer-wrote-jingles-for-flintstones-v
By Owen Good, 3:00 PM on Tue Sep 22 2009, 2,100 views (Edit, to draft, Slurp)

A profile by the Seattle Post-Intelligencer, calling Marty O'Donnell the John Williams of the Halo series, turns up this tidbit: He wrote the Flintstones Vitamins jingle (which you now have stuck in your head) and his kids sang the chorus.

That's not news to hardcore fans (it's all over the Halo wikis), but O'Donnell's past as an adman deliver some neat details in this writeup of Bungie's oldest (by age; he is 54) employee. He's worked on the series since Bungie began work on it 10 years ago. And Halo 3: ODST bestowed an achievement in his honor; "Be Like Marty" awards 10 Gamerscore to anyone completing a Firefight round without killing a single enemy.

O'Donnell vows revenge for that.

Most of the young punks here have this unfounded belief that, because of my age, I'm not good at 'Halo.' This of course is not true. ... The truth is, Marty has never actually "been like Marty." At some point in the future, when they least expect it, I will pay them back for this.

I'd take that threat seriously, coming from the man who wrote the marching song for a generation of kids 10 million strong - and grooooowing.

'Halo' Wouldn't be the Same without Evocative Music of Marty O'Donnell
[Seattle Post-Intelligencer, thanks Ted]

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Mon, 14 Sep 2009 14:35:26 -0700 Sound Design Reel http://p.mattpacyga.com/sound-design-reel http://p.mattpacyga.com/sound-design-reel

These are some sound design samples that I've created for various clients. Feedback is welcome!

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Wed, 22 Jul 2009 14:30:45 -0700 Triggering events with microphones using ableton live http://p.mattpacyga.com/triggering-events-with-microphones-using-able http://p.mattpacyga.com/triggering-events-with-microphones-using-able

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